

Advanced Processing does not raise education required as intended.El Presidente announces Modding Edict! - News for a select group of Tropicans

1.1.0) Electric & Advanced Processing do not display electricity consumption. Ver 2.1.0 - Multiple bug fixes thanks to DarthPresidente, thanks again! Bugs You can now effectivley pick and choose what industries you add with Cannabis Kingdom. Added Dispensaries (also seperate modfile). 2.0.0 - Modular Update: Removed all hemp features and put in seperate modfile for compatability w/ other mods. Added color overlays for custom buildings. 1.4.0 - Added custom building icons for Hemp Factory and Biofuel plant. 1.3.1 - Fixed bugs with cannabutter production Also includes trade routes for cannabutter. Can be made with a Creamery (Big Cheese DLC required). 1.2.1 - Added 8 new trade routes for hemp. Could be possible with additional modding in the future however. Originally was meant to intake hemp and corn, but the base game does not support power production which depends on two resources. 1.2.0 - Added biofuel plant, intakes hemp and ouputs power. 1.1.3 - Added hemp fiber upgrades to textile mill and fashion company.
Tropico 5 modding upgrade#
1.1.2 - Fixed bug preventing Hippy Commune upgrade from appearing. 1.1.1 - Re-organized code, improved commenting. The Hemp Factory will process Cannabis into Hemp, which is more valuable earlier in the game.
Tropico 5 modding code#
1.0.0 - Seperated custom code into seperate mod, originally was chopped into DarthPresedente's "Drug Trade" mod. (Total bonus reduced from 35 to 20 got a little un-balanced late game)īeta 2.1.2 - Added "Hippy Commune" upgrade to Cannabis Plantation.īeta 2.1.3 - Beta tested and adjusted Hippy Commune values. Retested.īeta 2.1.1 - Reduced "Toasted Workers" & "Stoned Workers" buffs on Cigar Factory. (lower final value)īeta 2.0.6 - Fixed syntax errors, typos, etc.īeta 2.0.7 - Re-balanced cannabis based exports.īeta 2.1.0 - Beta tested content thoroughly. Adds 1 workers, low budget impact, 1:4 output ratio. & Added joint production to cigar factory. Adds 4 workers, low budget impact, 3:4 output ratio.īeta 2.0.5 - Added another production line for dabs.

Making edibles significantly increases workforce and budget but effectivley doubles product volume and can be traded for increased relations.īeta 2.0.3 - Adjusted foriegn relations for trading edibles.īeta 2.0.4 - Added blunt production to cigar factory. * = Highly recommended, but not required for fuctionalityīeta 2.0.1 - Adjusted default prices for cannabis to reflect actual value (taking into account modern medicianl value and hemp value in Colonial & World Wars eras).Īdded dabs, a refined version of cannabis made with a pharmaceutical factory.īeta 2.0.2 - Added edibles, a processed version of dabs made with a chocolate factory.
Tropico 5 modding zip file#
zip file into your Tropico 5 folder to maintain file structure. * Resource Manager 3.1 OR * Resource Manager 4.0 Test Version by DarthPresidente.Live Repo - (.ZIP file of the latest available build, may contain untested features) Requirements New Chocolate Factory upgrades: Edible Candies & Edible ChocolatesĬheck out screenshots, videos, FAQs and more on the Cannabis Kingdom webpage.New Pharmaceutical Factory upgrades: Make Dabs - BHO, & Make Dabs - Rosin Tech.New Cigar Factory upgrades: Roll Joints & Roll Blunts.New Creamery upgrade: Infuse with Cannabis.New production building: The Hemp Factory.Hemp, Cannabutter, Joints, Blunts, Dabs, & Edibles.
